VOID __stdcall PfpScenCtxWaiterTimedOut(_PFP_SCENARIO_CONTEXT *ScenCtx){ _KEVENT *v1; ScenCtx[2] = ScenCtx[2] & 0xFFFFFFF3 | 8; v1 = (_KEVENT *)*((_QWORD *)ScenCtx + 5); if( v1 ) KeSetEvent(v1, 0, 0); }