VOID __stdcall RtlpUpdateHeapRates(_HEAP *Heap, UINT64 Counter){
int v2;
int v3;
v2 = Counter - 1;
if( v2 )
{
v3 = v2 - 1;
if( v3 )
{
if( v3 == 1 )
++Heap->Counters.DecommittRate;
}
else
{
++Heap->Counters.CommitRate;
}
}
else
{
++Heap->Counters.LockAcquires;
++Heap->Counters.LockCollisions;
}
}